Conceptos

Chinese traditionalMandarin pronunciationCantonese pronunciationJapaneseJapanese pronunciationKoreanKorean pronunciationEnglish
       dog's leg extension the form of the keima tsugi hanging connection; the sake bottle rotated 45%
死子sĭ zĭsei2 ji2上げ石age ishi사석 captured stones; see hama
   ago  jaw
味道weì dàomei6 dou6aji potential
?味èr weì? mei6味が悪いaji ga warui  bad aji
   味消aji keshi  destroying aji
空角kōng jiăohung1 gok3空き三角aki sankaku빈삼각 empty triangle; compare guzumi
坏棋huài qī 空き隅aki sumi빈귀 empty corner
   悪手akushu악수 bad move
   甘いamai무르다 slack [same character as sweet]
   余り形amarigatachi  Attacking sequence that looks good but accomplishes little
   余しamashi  Allowing the opponent to take good points, taking space in compensation
   煽るaoru  pressure
   足が早いashi ga hayai발빠른 fast development
打吃dă chīda1 hek3当たりatari단수tansuatari-a stone or stones will be taken in the next move. Often used as a warning, like "check" in chess.
   当てate  same as atari
   当て込みatekomi  wedging in
厚味hòu wèihau5 mei6厚いatsui  thick
厚味hòu wèihau5 mei6厚みatsumi두터움 thickness
   番碁bango  match with set number of moves
   盤面五目勝ちbanmen gomoku kachi반면오목승 a win by 5 pts on the board i.e. without komi
   バタバタbata bata oiotoshi, ton-ton  capturing after a series of ataris
?zhèng 帽子boshi  hat, cap
   棒スギbotsugi일자이음 three-stone column or row
   ブツカリbutsukari  same as tsukiatari
讀秒dú miăoduk6 miu5秒読みbyō yomi초임기 time where X no. of moves must be made in Y amount of time
接??jiē bò guījip3 ?チギリchigiri  capturing the tail of a group
   チキリトビchikiri tobi  same as hazama tobi
中国围棋协会  中国棋協会chuugoku ki kyōkai   
長生cháng shēngcheung4 saang1長生chōsei  eternal life i.e. super ko in Ing terms
   挑戦試合chōsen shiai도전시합 championship match
 tiăo zhàn zhĕ 挑戦者chōsensha도전자 challenger for a title
中盤zhōng pánjung1 pun4中盤chūban중반chung banthe middle game
   中国流chūgoku ryu중국류 Chinese fuseki
中盤zhōng pánjung1 pun4中押chūoshi분계승 winning by resignation
超大飛chāo dà fēichiu1 daai6 fei1大々桂馬daidai geima대대계마 a grand knight's move; four horiz and one vert or vice versa
騙?piàn zhāopin3?だまし手damashite속임수 trick move. compare hamete, gomakashite, and inchiki te
單官dān guāndaan1 gun1駄目dame공배gongbean intersection owned by neither opponent; a liberty
   駄目ズマリdamezumari공배메꿈 liberty shortage
duàndyun6dan the ranking above kyu and below professional dan; generally 1 - 7 (or 9); 7 is high
團子tuán zĭtyan4 ji2団子dango  dumpling
   de  pushing in
沖斷chōng duánchung1 dyun6出切りde giri나기껀 pushing and cutting
   エグリeguri  gouging out ... robbing the opponent of a base/eye shape
   フクラミフクレfukurami, fukure  swelling
   振り替りfurikawari바꿔치기  
   fusa  blockade
布局bù júbou3 guk6布石fuseki포석p'osŏkthe opening portion of a game
外勢wài shìngoi6 sai3外勢gaisei외세  
眼形yăn xíngngaan5 ying4眼形gankei안형  
   下駄geta장문  
圍碁wei qī? kei4go바둑 go
   碁石go ishi  go stones
棋盤qī pan 碁盤goban바둑판badku p'ana go board
   碁盤勝負goban shōbu  a five-match series
   互角gokaku호각 well-matched
棋合qí hékei4 hap6碁笥goke  go bowls
棋合qí hékei4 hap6碁器goki  go bowls
   ゴマカシ手gomakashite속임수 trick move. compare hamete, gomakashite, and inchiki te
   五目中手gomoku nakade  playing at the vital point of the bulky five shape
五子棋wŭ zĭ qíng2 ji2 kei4五目並べgomoku narabe오목omokfive-in-a-row; a game played on a go board, the first player to get five in a row wins.
   碁聖gosei기성 go saint (one of the newspaper tournaments)
後手huo shuo 後手gote후수husua passive move; a move which does not need to be answered
後中先hoù zhōng xiānhau6 jung1 sin1後手の先手gote no sente  a gote move preparing a sente followup
愚形yú xíngyu4 ying4愚形gukei우형 bad shape
   グルグル回しguru guru mawashi  a reverse ladder
   グズミguzumi마늘모 a (good, honte) move that becomes the apex of an empty triangle
   逆込みgyaku komi  points given to black
逆先手nì xiān shŏungaak6 sin1 sau2逆先手gyaku sente역선수 same as gyaku yose
逆先手nì xiān shŏungaak6 sin1 sau2逆ヨセgyaku yose역끝내기 a gote move that deprives the opponent of a sente move
   haba  width
   這いhai  crawl on first or second line
   ハマhama  captured stones
   嵌まりhamari  a move that falls for a trick move
   嵌め手hamete  trick move. compare hamete, gomakashite, and inchiki te
   半劫han kō  a ko which is worth half a point
   半目han moku반집 half a point
   半目勝負han moku shōbu반집승부 a game decided by half a point
   花六hana roku매하육공 flowery six the dead shape; a rabbity six
   鼻付けhana zuke코붙침 nose attachment
看花劫kàn huā jiéhon1 fa1 gip3花見劫hanami kō꽃놀이패 flowery ko; a one-sided ko
bānpaan1はねhane제침chech'ima play diagonally from one's stone and orthagonally from the opponent's
   はね殺しhane goroshi  killing with a hane
   はね返しhane kaeshi  counter hane (parallel, not the cross cut)
   はね込みhanekomi  hane between two enemy stones
   はね継ぎhanetsugi  a tsugi after a hane
   半眼hangan반집 half an eye i.e. needing another move
   腹付けhara zuke배붐침 belly attachment
jiāgaap3挟みhasami  pincer
反夾făn jiāfaan2 gaap3挟み返しhasami kaeshi  counter pincer
jiāgaap3挟み付けhasami tsuke  clamp
   走るhashiru  run in on the 1st or 2nd line with a knight's move; same as suberu
快棋kuài qīfaai3 kei4早碁haya go속기 fast/lightning go
   早生きhaya iki  living quickly
象眼xiàng yănjeung6 ngaan5狭間hazama  playing to split at a diagonal one space jump
象飛xiàng fēijeung6 fei1狭間とびhazama tobi  diagonal one space jump, same as zoi tobi [zoe tobi???] and chikiri tobi
rùoyeuk6へぼhebo약함 weak
   へぼ碁hebo go  a game by weak players
下手xià shŭoha6 sau2下手heta하수 weak
退tuìteui3引きhiki  drawing back
   引っくり返しhikkuri kaeshi  spinning
dai1低いhikui낮음 low
chāichaak3開きhiraki  extension
kuānfun1広いhiroi넓음 wide
緊氣劫jĭn qì jiĕgan2 hei3 gip3本劫hon kō본패 a real ko
本手bĕn shŏubun2 sau2本手honte본수  
本因坊bĕn yīn făngbun2 yan1 fong1本因坊hon'inbō본인방 holder of the Honinbo title; traditional Japanese go families
   掘り込みhorikomi  throw-in
xīngsing1hoshi star point; handicap point
   細い碁hosoi go  lots of intricate situations scattered throughout the board
   一合升ichigō masu  carpenter's square
圍碁wei qī 囲碁igo바둑badukgo
活棋huó qīwut6 kei4生きiki life
一間yī jiānyat gaan1一間ikken한칸 one space i.e. jump
   一間挟みikken basami  one-space pincer
   一間開きikken biraki  one-space extension
   一間じまりikken jimari  one-space corner closure
   一間とびikken tobi  one-space jump
一盤棋yī pán qíyat pun4 kei4一局ikkyoku한판hanp'anone game
   一級ikkyu일급 one kyu
   いんちき手inchiki te속임수 trick move. compare hamete, gomakashite, and inchiki te
   院生insei원생 apprentice go professional
   犬の顔inu no kao  dog's face shape, also called the sake bottle; dog
   一方地ippo ji일방지 one and only one large territory
   一道ippon michi일방 one way street i.e. forced sequence
   石の下ishi no shita돌아래 under the stones
   いってitte  make losing a semeai by one move
dei6ji  territory
實地shí dìsat6 dei6地合いjiai  the balance of territory
和棋hé qíwo4 kei4持碁jigo화국hwaguka tie
   陣笠jingasa  the hat shape: 4 stones, 2 empty triangles
實利shí lìsat6 lei6実利jitsuri실리 actual profit
   序盤joban  opening game
   準名人jun meijin준명인 quasi Meijin
定石dìng shíding6 sek6定石jōseki정석chŏng sŏka standardized set of plays resulting in both players having near equal positions; a set sequence.
   定先jōsen정선 playing with black in all games
上手shàng shŏuseung5 sau2上手jōzu상수 skillful
十番棋shí fān qīsap6 faan1 kei410盤碁jūbango  a ten game match
   十段戦jūdan sen  the Judan tournament in Japan
?qiang kabe wall
gàigoi3被せるkabuseru  to cover. boshi
shèngsing1勝ちkachi winning
勝負shèng fùsing1 fu6勝ち負けkachimake승부 winning or losing
   kado  a diagonal move from an enemy stone
   角盤kadoban  a game deciding a match or that may effect the handicap
   抱えkakae  embracing ... ensuring the capture of a stone
   掛かりkakari  attacking move on a lone corner stone
aat3掛けkake  pressing toward the edge
假眼jiă yănga2 ngaan5欠け眼kake me  false eye
   欠け継ぎkaketsugi  open or hanging connection
格言gé yángaak3 yin4格言kakugen격언 go proverb
烏﹖不﹖wū gūi bù cū túo 鶴巣kakusō  crane's nest
   構えkamae  structure
   亀の甲kame no kō거북이등 tortoise shell
   韓国棋院kankoku kiin한국기원hanguk giweonThe Korea Baduk Association
   観音開きkannon biraki  double door, French door, butterfly [also dragonfly???] ogeima twice from hoshi
完敗wán bàiyun4 baai6完敗kanpai완패 complete defeat
   関西棋院Kansai Kiin관서기원 the Kansai Go Institution
復盤fù pánfuk6 pun4感想kansō  post game analysis
   辛いkarai  tight move; territory- or strategy-oriented move
   絡みkarami  splitting attack
輕棋qīng qīhing1 kei4軽いkarui가벼움 light
   滓石kasu ishi  junk stones i.e. not worth defending
肩沖jiān chōnggin1 chung1kata어깨 shoulder
單先手dān xiān shŏudaan1 sin1 sau2片先手kata sente  one sided sente
   堅継ぎkata tsugi  solid connection
   肩付きkata tsuki어깨짚음 shoulder hit
xīngying4katachi모양 (good) shape
   katsura  Japanese Judas tree
??dà jià 換わりkawari  compensation
   カヤkaya  Torreya nucifera or Japanese nutmeg tree
小飛xiăo fēisiu2 fei1桂馬keima계마kyŏmaa knight's move; placing a stone two horizontal and one vertical (or one vert, two horiz) from another stone
   桂馬の褌keima no fundoshi  keima making two tactical threats
   桂馬とびkeima tobi  a keima toward the center
   桂馬継ぎkeima tsugi  a knight connection
   桂馬渡りkeima watari  a keima connecting two groups
形勢不明xíng shì bù mīngying4 sai3 bat1 ming4形勢不明keisei fumei형세불명 unclear position i.e. possibly even
形勢判斷xìng shì pàn duànying4 sai3 pun3 dyun6形勢判断keisei handan형세판만 positional judgement
   見当kentō짐작 guess
淺消qiăn xiāochin2消しkeshi삭감 reduction
   ki  an old name for go
棋院qī yuankei4棋院ki-in기원gi-wŏna go institution; a go club
氣合qì hé 気合kiai  fighting spirit
   厳しいkibishii  severe
棋道qī dào 棋道kido기도 way or spirit of go
棋譜qī pŭ 棋譜kifu기보 diagram or record of a game
   利かしkikashi  forcing move
   利くkiku  to be sente
   決まり手kimari te  the only move
勝?shèng zhāo 決め手kimete  game deciding move
   近所劫kinjo kō  neighboring ko threats, soba ko
duàn 切りkiri끊음 cut
扭十字niŭ shī zì 切り違いkiri chigai맞끊음 crosscut
   切り返しkiri kaeshi  crosscut
   キリンの首kirin no kubi  head extension: one further than the horse's hed/neck, or in English, Nessie's neck
   棋聖kisei기성 go saint: Honinbos Dosaku, Jowa, or Shusaku; the holder of the top title in Japan
棋士qī shì 棋士kishi기사 professional go or shogi player
   kizu  wound, defect
小飛xiăo fēisiu2 fei1小桂馬ko-geima  a small knight's move (the same as a knight's move)
   小猿ko-zaru  a small monkey jump; a knight's move at the edge of the board
貼目tiē mù 込みkomi   
小目xiăo mù 小目komoku  the 3-4 point
凝形níng xíng 凝り形korigatachi  overconcentrated or heavy
jiān kosumi   
hēihaak4kurohŭkblack
黑子hēi zĭhaak1 ji2黒石kuro-ishi검은돌gŏm ŭn dolblack stones
   黒番kuroban학번 black to play
   櫛形kushi gata  the comb formation
   九子局kyushi kyoku  9-stone handicap game
   kyū rankings below dan; 1 kyu is the highest kyu; in Korean, there is only gup
急所jí suó 急場kyūba급소 urgent point
急所jí suó 急所kyūsho급소 urgent point
jié  [kou, variant of kyou]
   劫味kō aji  a position that may turn into a ko
劫爭jié zhēng 劫争いkō arasoi피싸음 ko fight
劫材cái 劫立てkō date패쑴 ko threat
   劫材kōzai kō  ko threat
 曲がりmagari  bending
盤?曲四pan ? qŭ s? 曲がり4目magari shimoku곡사공 bent four in the corner
   曲がり付けmagari zuke  a magari around some enemy stones
 負けmake  losing, loss
模? 棋mó ? qī 真似碁mane go  mirror go, mirroring play
   万年劫mannen kō만년패 ten thousand (i.e. "innumerable") ko
yian menunan eye
yăng me  eye
   眼有り眼無しme ari me nashi  a group with one eye beats a group with no eyes
眼形yăng xíng 眼形me gatachi안형 eye shape, same as gankei
賭棋dŭ qī 眼碁me go  gambling go, so much bet by point
   名人meijin명인  
   盲碁mekura go  blindfold go
証書zhèng shú 免状menjō면장 rank diploma
見合jiàn hé 見合いmiai밋보기 two points of mutual equivalence: if a player plays in one, the opponent can play in the other
   持ち込みmochikomi  an invasion which dies without compensation
目外mù wài 目外しmokuhazushi쇠목 3 - 5 point
   もたれmotare  leaning attack
   元継ぎmoto tsugi  connecting a hane at the first line
模樣mó yàngmou4 yeung6模様moyō모양moyanga widespread net where a player hopes to make territory
瞎劫xiā jié 無劫mu kō  invalid ko threat
向小目xiàng xiăo mù 向かいmukai  komoku facing komokus [necessarily same color???]
妙手miào shŏu 妙手myōshu묘수 brilliant move
雪崩xŭe bēng 雪崩nadare  avalanche (joseki)
   投げ場を求めるnage ba o motomeru던질곳 set the scene for resignation; launch a final challenge in a lost position
投降tóu xiáng 投げるnageru던짐 resign. see toryo
diăn 中手nakade  playing inside a group to prevent two eyes from forming
   並びnarabi  solid extension in a line
日奔棋?rì bĕn qī ? 日本期院Nihon Kiin일본기원 Japan Go Association
   二連星ni-rensei  parallel 4-4 point opening
   2線ni-sen  the second line
連扳lián bán 二段バネnidan bane이단젖침 bane
   二眼nigan  two eyes
猜先cāi xiān 握りnigiri routine to decide who goes first
   のびnobi  solid extension
 覗きnozoki  peep
   温いnurui  lukewarm or slack. Lacking effect.
   お城碁o-shiro go  (Japan) castle go, replayed in the presence of a shogun
   追い落としoi-otoshi  Sacrificing to create a shortage of liberties, then capturing
   置きoki  placement
   置き碁oki go  handicap go
   置き石oki ishi  handicap stones
   お好み碁okonomi go  (Japan) an unscheduled castle game requested by the shogun
   重いomoi  heavy
   重い石omoi ishi  heavy stones
大飛dà fēidaai6 fei1大桂馬oo-geima대계마 a large knight's move; three horiz and one vert or vice versa
   大雪崩oo-nadare  large avalanche joseki
   大猿oo-zaru  monkey jump; a large knight's move at the edge of the board
   大場ooba  a large fuseki point or extension
   大桂馬掛かりoogeima gakari  large knight corner approach
   大桂馬じまりoogeima jimari  large knight corner enclosure
   おさえosae  an attach for blocking
   押しoshi  push
   押し潰しoshi-tsubushi  squashing or crushing
   ポカpoka  blunder
   ポン抜きponnuki  the shape after a simple capture of one stone by four
   楽勝rakushō  easy win
   爛柯ranka  Japanese literary name for go
   ラッパ継ぎrappa tsugi  an open connection which protects two stones at the same time
   連語rengo  pair go
   両当たりryō atari  double atari
   両掛かりryō gakari  two kakaris against a single corner
   両後手ryō gote  double gote; i.e., for either side
   両じまりryō jimari  double enclosure
   両劫ryō kō  double ko
   両先手ryō sente  double sente; i.e., for either side
   捌きsabaki  making light, flexible shape to save a group
   下がりsagari  descent (toward the edge of the board)
   割いて出るsaite deru  rip through the opponent's position
   3劫san kō  three kos
   三羽烏sanba garasu  the three crow formation; three stones set consecutively and diagonally
   三番勝負sanban shōbu  match of best of three
   3段バネsandan bane  triple hane
   三間挟みsangen basami  three-space pincer
   三間開きsangen biraki  three-space extension
   三間高挟みsangen taka basami  three-space high pincer
   三間とびsangen tobi  three space jump toward the center
   3目中手sanmoku nakade  three-point nakade
   3目の真中sanmoku no manaka  center of three spaces
   三方絡みsanpō garamiō  a three-way attack
   3連星sanren sei  three star points in a row
   三々sansan  the 3-3 point
   猿辷saru suberi  monkey jump; a large knight from the second line into enemy territory on the first line
   差込みsashi komi  thrusting in
   左右同形sayū dōkei  symmetrical pattern
   井目(聖目)seimoku  nine handicap stones
   井目風鈴付seimoku fūrin tsuki  more than nine handicap stones
   生死seishi  life and death
雙活shuāng húoseung1 wut6seki비김bigima stalemate in one section of the board: play by either player will result in loss of stones, so neither player moves in that area.
   seki  stalemate; a local situation where if either player moves, the other will take, so no move is made
   関崩れseki kuzure  breaking a seki by capturing a nearby group
   石塔絞りsekitō shibori  stone tower; a sequence in which two stones are sacrificed, then one
   攻めseme  attacking
   攻め合いseme-ai  a local capturing race dominated by the number of liberties
   攻め取りseme-dori  being forced to fill in and take a dead group during play
   攻めるsemeru  to attack
   先相先sen-ai-sen  playing black then white then black
   先番senban  playing black in every game
   先二senni  playing with a one or two stone handicap
先手xian shuo 先手sente선수sŏnsuthe initiative; a move which needs to be answered
   絞りshibori  squeeze
   渋いshibui  refined
   七番勝負並びshichi ban shōbu narabi  best of seven
   征(止長・翅鳥)shichō  ladder
   征当たりshichō atari  a ladder-forming atari, or ladder-breaking move
   指導碁shidō go  a teaching game
   死活shikatsu  life and death
   四劫shikō  four kos
   締め付けshime-tsuke  flattening down to get a wall
   新布石shin fuseki  new fuseki theory, developed by Kitani Minoru and Go Seigen in 1933
   新定石shin jōseki  a new joseki
   新聞碁shinbun go  games and tournaments sponsored by newspapers
   新型shingata  a pattern not recognized as a joseki
   死に石shini ishi  dead stones
   凌ぎshinogi  saving a group of stones
báibaak6shiropekwhite
白子bái zĭbaak6 ji2白石shiro-ishi흰돌hŭin dolwhite stones
   白盤shiroban  white to play
   下手shitate  weaker player
   初段shodan  first dan level
   手談shudan  a name for go: go allows conversing with the hands, not with the mouth
   終盤shūban  the closing stage
   終局shūkyoku  the end
   修策流shūsaku ryū  the Shusaku opening
   側劫soba kō  a neighboring ko threat affecting the ko fight
   袖係りsode gakari  a corner approach on the second line or sleeve
   son  loss
   損劫son kō  a ko threat with a loss
   外駄目soto dame  outside liberty
   姿sugata  shape, formation
   suji  correct line or style
   sumi  corner
   裾空きsuso aki  open skirt; invadable at the edge
   裾係りsuso gakari  a corner approach on the second line or hem
   捨石sute ishi  sacrifice stone
   捨てるsuteru  sacrifice, throw away
   争碁sō go  Edo period challenge match
   立ちtachi  extension toward the center
   互い先tagai sen  an even game with a normal komi
   大差taisa  a large difference in the score
   大石taiseki  a large group
   大斜taisha  the great slope joseki
   taka  a prefix for high
   高いtakai  high
   高目takamoku  the 5-4 point
   竹節takefu  bamboo joint; two attached stones opposing two friendly parallel attached stones separated by one space
   種石tane-ishi  seed or pivotal stones
   谷が深いtani-ga fukai  deep valley of territory
   襷型tasuki gata  a sash cord opening; using the same opening in two diagonally opposed corners
   手合いte-ai  the conditions of the game, the handicap
   手入れte-ire  adding a stone in territory to defend a weakness
   手所tedokoro  a difficult point in the middle game where strategies have to be read out
   手止まりtedomari  the last big move (or the last move)
   手順tejun  the correct sequence
   天元tengen  the center point
脫先tuo xian 手抜きtenuki손뺌sonppaemignoring a move and playing elsewhere
   手筋tesuji  a tactical move; a critical move
   鉄柱tetchū  iron pillar; vertically attaching a stone to a side star point
   手割tewari  breaking down a position by eliminating an equal numbeer of black and white stones to analyze
   とびtobi  a jump
   飛び飛びtobi-tobi  a jump followed by a jump
   飛出しtobidashi  jumping from the opponent's territory toward the center
   飛込みtobikomi  a jump into the opponent's territory
   トントンton-ton  oi-otoshi
   取りtori  capturing
   潰れtsubure  losing a fight
   継ぎtsugi  connection
   次の一手tsugi-no itte  the next move
   継ぎ継ぎtsugi-tsugi  a connection followed by a connection
   付けtsuke  attachment
   付け切りtsuke-giri  an attach followed by a cross-cut
   付け引きtsuke-hiki  an attach followed by drawing back
   付け越しtsuke-koshi  cutting across a knight's move
   付けのびtsuke-nobi  an attachement and extension
   付けおさえtsuke-osae  an attach and block
   付け下がりtsuke-sagari  an attach followed by a descend
   突き当たりtsuki atari  a thrust
   突き出しtsuki-dashi  pushing in between two stones
   付き抜きtsuki-nuki  pushing through an enemy's position
   作り碁tsukuri go  a game which concludes and is counted; thus, a close game
   詰めtsume  a checking extension
   詰め開きtsume-biraki  an extension preventing the opponent from expanding
   詰め碁tsume-go  life and death problems
   つなぎtsunagi  connection
   ツッパリtsuppari  bumping
   鶴の巣篭もりtsuru-no sugomori  crane's nest; three dead stones surrounded on three sides by three in parallel and two at the head and foot
   トーチカtōchika  a (military) pillbox enclosure; a stone each on the 3-5, 5-5 and 5-3 points
   投了tōryō  resign
   打ち掛けuchi-kake  adjournment
   打ち欠きuchi-kaki  a throw-in to reduce liberties or eyes
   打ち込みuchi-komi  an invasion
   打ちすぎuchi-sugi  over-play
   浮き石uki-ishi  a floating group; a group without a base
   馬の顔uma-no kao  horse's head; an ikken biraki with a third stone in between but out three points; a dog's head plus one
   嘘手usote  a fake move or move that does not work
   薄いusui  thin, weak
   打って返しutte gaeshi  a snapback
   上手uwate  stronger player
   わかれwakare  position after a fight
   割打ちwari-uchi  a splitting invasion
   割込みwarikomi  wedge
   渡りwatari  a linking move
   yagura  a turret; four stones in a square, each separated by an ikken biraki
   読みyomi  reading
   読み筋yomi suji  a sequence that must be read out
   読みきりyomi-kiri  complete reading
   四劫yon ko  four kos
   よせyose  the endgame
   寄せ劫yose kō  a multi-stage ko; an indirect ko
   四つ目殺しyotsu-me goroshi  a simple capture of one stone by four
   緩み征yurumi shichō  a loose ladder
   様子見yōsu mi  a probe; leaving a situation alone
   ザル碁zaru go  poorly played go
   zoku  crude, inelegant
   俗筋zoku suji  bad style

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